Jon's Website


Revision 2


This is some pretty old-school stuff here. I used to love Legos when I was a kid, and I still have this around even though I haven't worked on it much in a while, so up it goes for the LEGO fans and the curious. Feel free to take it, modify it, and all sorts of stuff like that. Only two conditions exist: One, that I retain the right to use this stuff in possible future projects. Two, if you do make some sort of derivitive work, please mention where you got some of the ideas from, and tell me what you're doing with it, too. That said, enjoy!

In lieu of an actual Lego links page, I'm including this link to a great Lego links resource (my page is even listed there):
[ Lego Maniacs' Search]


  1. Introduction
  2. Major Civilizations, Organizations, Groups, Clubs, etc.
  3. Technologies
    3.1. Propulsion Technology
    3.2. Weapons Technology
    3.3. Defensive & Protective Technology
    3.4. Miscellaneous Technology


1. Introduction

This is a record of all the things I've made up about Space Legos. I thought it would be cool to write it all down so other people could read it, so I did. Happy reading!

I'd like to thank my friend Chad for the FireStorm Virus idea, and my other friend Mike (his ideas have shaped a bunch of the stuff in here as well)


2. Major Civilizations, Organizations, Groups, Clubs, etc.

While there are many civilizations and associations in space, most people are unaffiliated with any of them, or belong to small, unknown, or unrecognized groups about which little is known. Listed below are the largest groups in space

Galactic Council

They were first group, established as a government over all in space. Representatives from M-Tron, Allied Blacktron, and the general public assemble under this name to pass laws and keep the peace in space. The Space Police and Unitron groups take orders from only them.


They are an older group, created by the first Galactic Council to combat the Renegade Blacktrons. They only met with mild success, and disbanded with the forming of Space Police. They keep loose ties to each other, and have all either retired or gone into the Galactic Council. Some people do not even remember the Futuron group.


One of the first major self-governing groups with standardized ship designs and uniforms. The group broke into two factions soon after forming, the Allied Blacktrons, who consent to Galactic Council rule, and the Renegade Blacktrons, who turned toward crime and destruction. Both groups faded out for a while, but have since been re-established, with technology and uniform updates. No one but the Blacktrons themselves know the reason for their existence.

Space Police

Created as a permanent police force after Futuron had only mild success with controlling the Blacktron. They faded out for a while after the Blacktron did, but have also come back with new technology and uniforms. They have sense had to contend with new threats like Spyrius and the Aquasharks, as well as Blacktron.

M-Tron (MagneTron)

A group of scientists & inventors originally created by the Galactic Council to do top secret weapons and propulsion research. One member created a method of propulsion called Magnedrive. It amplified the effects of a warp field to an amazing degree, and was extremely efficient. M-Tron, fearing that the engine and other projects could become serious threats to the universe, cut ties with the Galactic Council, and became a separate group. They began developing their technologies, and ships to take advantage of them, ultimately creating the M-Tron fleet, one of the largest and most well equipped fleets in the universe. To protect their technology, they trained themselves to be exceptional pilots and fighters. Although they will bravely attack anyone who tries to steal their technology, and ally themselves with Space Police from time to time to help stop nefarious plots, they generally keep to themselves. To pay the bills, however, they release technologies classified as safe for general use into the public market, making them as respected a brand name as they are a military power.

Ice Planet

A group of colonists specially selected and trained by the Galactic Council to colonize various frozen planets. They generally keep to themselves, but will sometimes use their special technology and survival skills for good or evil. They have advanced weapons, communication, and rocket technology.


Disgruntled at the lack of attention and funding given to his robotics research program, an M-Tron scientist quit M-Tron. Abruptly ripped away from M-Tron funding and threatened with not being able to carry on his research, he befriended a small, struggling mob boss. They became fast friends, and he agreed to join his friend's organization as head of research. Through their combined efforts and new technology, their organization quickly became a major power in most criminal areas. Just before leaving, he copied most of M-Tron's technology off of their main computer. Luckily, an M-Tron secret agent was able to destroy much of the data, leaving him to puzzle out most of the makings of a magne-box and gravity distortion technology, the later of which is still in M-Tron R & D. He refined and created grava-drive, featured on at least three classes of their vehicles. Spyrius agents pursue profit like Ferengi, have their hands in most of the dirty dealings in the galaxy, and have stolen technology from all of the major groups in space, including M-Tron, who has always managed to destroy the stolen things in ensuing battles. They are highly computer and robotics centered, possessing the only humanlike, intelligent droids, semi-intelligent robot-like vehicles, and a formidable array of computer viruses, including the FireStorm virus.


A Space Police division established by the Galactic Council to aid in controlling such new threats as Spyrius and the Aquasharks. Despite updated Space Police technology and completely redesigned ships, this rookie fighter-police force is still learning the ropes.

Aquanauts & Aquasharks

While pursuing the evil Aquasharks through an extremely deep trench in 2123, the Aquanauts and the Aquasharks were sent forward in time a thousand years to 3123 by a temporal rift, dropping them in the middle of an M-Tron-Blacktron conflict. M-Tron rescued the Aquanauts from being sucked out into space, and took them back to one of their planets, the Rebel Blacktrons doing the same for the Aquasharks. They have both adapted their technology for use in space. They have no life support systems, instead using hydrolator crystals, which can be found in the oceans of planets, to purify air. The Aquasharks soon re-established their criminal activities, and the Aquanauts again attempt to stop them. The Aquanauts maintain strong links with M-Tron, and the Aquasharks have a standing peace treaty with the Renegade Blacktrons.


A group of rich, bored space traders first started this group for adventure, but soon became heavily involved in real exploration. They began purchasing, building, and outfitting huge ships with which they explore the galaxy, reporting any findings back to the Galactic Council for publishing. They have purchased androids from Spyrius, and various new M-Tron projects that have been released to the public, such as scanning, scientific, and long-range communication technologies.


3. Technologies

The time frame of Lego Space is about 800 years after Star Trek: The Next Generation occurred in the 2300s. Technology had advanced much sense then, and ships have become progressively smaller and smaller.

3.1. Propulsion Technology


Used on almost all spacecraft for V-TOL (Vertical takeoff and Landing) purposes and delicate maneuvering. Usually the emitter array is somewhere inside the ship, not on the outside. It merely bends the lines of force created by gravity to move the object to the desired place. They don't function in space due to micro gravity.

Micro-Warp engines

Used on all spacecraft for basic propulsion. They are the only form of propulsion, except anti-grav, on many smaller spacecraft. They only generate about 1/4 warp each.

Basic warp engine

Used on all larger spacecraft and some smaller ones. They distort space and let it snap back, blasting the spacecraft foreword like you would shoot a paper clip out of a rubber band. How much distortion of space there is measured in warps. 1 warp engine generates about 1 warp, 2 warp engines generate about 2 warp, and so on. They usually appear as either cones, or cylinders with fins, and are mounted on the backs of ships. By channeling the warp distortion field through a piece of sonic gold, the warp can be increased up to about 2/5 warp, depending on the shape and purity of the sonic gold. If you are propelled by or caught in a warp field without a fully operational dampening field, it will cause a bowel movement.

Aqua-flux warp engine

Aqua-flux engines are used by the Aquanauts and Aquasharks. They create a distorting, fluxuating, spiral warp field. The engines are shaped like normal propellers, but distort and push space instead of water, acting like normal propellers and pushing the ship through space. Each engine generates up to about 1 warp.


Created and used only by M-Tron, this souped up and highly efficient warp engine creates up to 1.6 warp by breaking down sonic gold in a magna-box. That power is then pushed through a magnet and magnified to generate even more energy for the warp engines. This method can be used on micro-warp engines to generate up to 3/4 warp per engine.

Subspace flash warp engines

This engine was one of the last technologies given to the Galactic Council by M-Tron before they broke away. It is used on only one class of old Space Police ship, the Galactic Peace Keeper class. It is the fastest conventional warp engine in existence, generating around 10 warp, although no one has been willing to see if it will go faster. Its only other advantage is that the emitters mounted on the outside can also double as powerful lasers. It was never used on any other class of Space Police ship or released for public use because of it's enormous cost and unreliability. It requires constant maintenance, and the specialized tools are expensive too. Extensive training of pilots is also required, as maintenance may be required at any time. Never the less, a few ships with these engines are still in commission for Space Police.

Subspace ionization generator

Only successfully implemented on one class of ship in the M-tron fleet, the Particle Ionizer class ship, this engine draws raw energy from a magna-box and streams it out from a pair of antennae rotating like a helicopter blade, ripping a hole in space, providing access to subspace and nearly instantaneous transportation to any other point in normal space.

Panic engines

Engines on most Space Police spacecraft and some other spacecraft used to make emergency escapes. It, like the Subspace ionization Generator, tears a hole in space, but this uses most of the energy in any batteries or reserves and channels it out through a weapon to tear the hole. Polarizers are the most efficient weapons for such a use

Grava-drive (gravimetric distortion units)

These engines appear on only 3 or 4 classes of Spyrius ships. They distort gravity like a warp engine distorts space, shooting the spacecraft off at tremendous speeds of up to 2 warp. The only down side is that to change direction, one must be fairly close to a heavenly body with substantial gravity.


Used mainly by Blacktron for one-person travel and some combat, they are worn around the shoulders in place of a backpack, and have their own life support systems. They have two standard plasma-pulse cannons on the front for defense and can achieve speeds of up to 7/8 warp.

3.2. Weapons Technology

Standard plasma-pulse cannon

This gun is one of the most energy efficient available, and the cheapest. These advantages obviously make it the most widely used weapon in space. It fires an extremely thin, high-energy plasma beam that travels close to the speed of light. Because it pulsates in intensity, shields can't adjust their energy level for the most efficient reflection of the beam, and will usually drain quickly under a constant barrage of fire from this weapon. They are usually housed in a 2x1-short brick module with a couple of posts sticking out, and usually with sonic gold mounted on each post to magnify the beam.


The red antennae on the front and sometimes back of Space Police spacecraft. They create and focus an extremely large magnetic field on a target ship, magnetizing the ship and rendering it temporarily inoperative.

Neutrino Missiles

These look like missiles, and are often mounted on tail fins and other places from which they launch, producing an immense explosion on contact. They are really nothing but high-energy neutrinos held together by a magnetic field. This non-solid state allows another missile to "grow" out of a place one was just fired from.

Photon charge blaster

Usually mounted on the bottom of the wings or body of a ship, these rough cylinders charge photons and shape them into a ball-like projectile, which is then fired. The projectiles look somewhat like photon torpedoes in mid-flight, and are used as general offensive and defensive weapons.

Electron dispersal cannon

The electron dispersal cannon is one of the most powerful weapons in the known galaxy. Unfortunately, their energy use and cost are also very high. Therefore, there aren't many in use, and most of them are used on the ships of powerful groups, such as the M-Tron Particle Ionizer and Spyrius Saucer Scout class ships. They fire electron streams down the two posts sticking out of the sides, which then collide and fire out of the opening as a ribbon-like beam. They also have a limited internal power source for use while not hooked up to a ship's power supply, but they are not as powerful then, and only have enough power for a few shots.

Subspace flash laser

The subspace flash laser is essentially a subspace flash engine turned around. Instead of energy being pushed into subspace, it is pushed out of the emitters as a powerful laser.

Energy saw

These are used mainly by the Ice Planet group. Particles are shot out of a tube, and then when about 2 feet from the emitter, whipped around by a powerful magnetic field back into another tube to be shot out again, creating a saw-like particle flow in front of the emitter. Once the particles have enough momentum, they can be shot from the emitter like a projectile, rending all in its way.

Antimatter blaster

These handheld weapons capture antimatter and shoot it out in small balls, causing a terrific explosion on impact. They can also be used to fire small grenade-like projectiles. They come in three different models. The weakest one looks the most like a modern gun, the middle-powered one looks like a megaphone, and the most powerful model is a shoulder-mounted version that looks somewhat like a large video camera. Though not much useful against a ship's shields, these weapons are good for gunfights and ground battles.

Three bladed knife

A three bladed knife is basically the hinge piece pictured here, but turned upside-down and placed in a person's hand. The three blades are extremely sharp. This weapon isn't useful for much but survival and hand-to-hand combat. (the illustration is crap, you say? Yeah, it is. I whipped it up one night at 3am when I realized I had never gotten around to making a picture of it...) [3-bladed knife]

3.3. Defensive & Protective Technology

Main shields

A thick layer of electrons surrounding all spacecraft and held in place by a magnetic field, they are the main defense from other ships, and lethal to all life. They also fry robots and circuits and anything else electronic that passes through them. They are the only defense a ship has from the FireStorm virus.

Life support shielding

A non-lethal shield meant to hold air in a ship. It will not hold up under fire from any weapon, and it the main target after the main shield on a ship has collapsed.

Dampening field

Accelerating instantaneously to even 1/4 warp would kill everything on a ship without a dampening field. It accelerates everything within the ship at the same speed as the ship using a magnetic field.

Space suits

Worn by everyone in space at almost all times, they are nearly indestructible.

Life support

These are the systems within a ship or suit that recycle air. A space helmet can sustain life support for nearly 10 hours before running out of energy. With the addition of a backpack or jetpack, which supplies additional energy, life support can be run for 10 days or more. By plugging the life support energy cord into a power station on a ship or wherever else one is found, life support can run indefinitely. Large, mostly-enclosed ships have their own atmosphere, held in by life support shielding, and power stations for emergencies.

3.4. Miscellaneous Technology

Holding cells

These are the small, detachable compartments on all but the smallest of Space Police craft. They are used as transport cells, as capture aids, and as permanent cells for some of the less hostile criminals, to save room in the prisons for more dangerous criminals. Some convicts have even been known to reform while in one of these permanently, probably because of some encounter or adventure that was had while on patrol with the craft, though Galactic Council subcommittees are still studying it. As capture aids, they use micro-warp engines to chase escaping criminals and "eat" them with their doors. Some of the holding cells were once infected with a virus that caused them to bodily rip apart anyone inside or about to be captured. They have limited programmed intelligence in this mode. They can also be used as escape pods, and the later models as small strike craft, having standard plasma pulse cannons mounted in the small black gratings on the sides of the doors. Their small engines can achieve 1 warp for short periods of time.

FireStorm virus

These viruses are the most deadly of the many, many software and hardware viruses that exist. They are actually a form of artificial life created by Spyrius. They have their own bodies that look like parts of a computer. They will actively seek out a target computer, and once inside, activate a heating device, melting all over the main part of the computer and destroying it, rendering the computer useless.


Created and used only by M-tron, these are what drive M-tron ships. Micro versions are used on the two classes of ships too small for the large version. They require sonic gold to run, which is mainly sold to them by Spyrius, and to a lesser extent, Blacktron. To power M-tron ships, they break down small amounts of sonic gold and channel the energy created through a magnet, which focuses it.

Science Boxes

Appearing on some Spyrius and Blacktron ships, they can tell the exact composition and all of the properties of anything inside them. When Spyrius was first formed, a magna-box was developed from stolen M-tron technology. Without magna-drive technology, which Spyrius did not have, it was useless, so instead they developed it into a prototype science box, which would better serve their needs. Blacktron acquired some of these in an exchange of technologies a few years ago.

Sonic gold

A very high-energy element used for many things such as focusing weapon and warp energy, and powering M-tron ships. It is only found in small pieces, which are constantly being hunted down by Spyrius, and to a lesser extent, Blacktron, to sell to M-tron as fuel. It is also sold to ship makers to focus warp and weapons energy, and in a more stable form, to make things like face shields and cockpit canopies. Just about anything that is transparent, and anything that is a round 1x1 brick, is sonic gold.

Foot clamps

Used to secure yourself to any small outcropping, usually a small cylindrical structure inside and outside of all ships that are specially designed for clamping onto. They will hold on upon activation by voice, even through a 10 warp acceleration. There are 6 of these small pits on each suit: one on each foot, and two on the back of each leg. Sometimes, small thruster units are mounted in both of the clamps on the feet, providing more maneuverability than with the simple suit anti-grav.


For short distance communication, usually up to a few miles, helmet radios are used, though any sort of boosting station will increase the range of a helmet radio immensely. For longer distance communication, more powerful walkie-talkies and ship's radios are used. Ice Planet also has advanced helmet radios for long distance communication, up to 100 miles, and for cutting through any sort of interference or storm.


Standard disclaimer: These particular imaginations about this stuff may be mine, but of course the LEGO name, as well as the names of all the groups and individual sets mentioned here, are owned by the LEGO corporation (or whatever they call themselves).

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